Anyone who is weak or vulnerable may fall victim to slavers. No one is safe from slavery in the wasteland. Similarly, slavers themselves may be of any ethnic background. Slavers in the Fallout games do not discriminate between people based upon their race, species, or ideology anyone who can be easily cowed into submission, captured, and fitted with a slave collar is perfectly acceptable 'meat' for them to use. In 2241, the head of the Slaver's Guild is Metzger, whose headquarters is in the Den. Guild members wear a distinctive tattoo covering most of their face, making them readily identifiable and allowing the Guild to make fast judgments when someone without 'the tat' has a tribal up on the auction block. The Guild often controls smaller towns in which it operates, although quietly-preferring to remain behind the scenes. Anyone caught capturing or selling slaves in New California without their blessing may be forced to undergo a series of trials until either deemed worthy to join the Guild or be killed. Nearly all the slave trade in the New California Republic is done under the auspices of the Slaver's Guild, a group of older slavers who decide prices and organize capture hunts in the wastelands. Slavery is a controlled business in the post-nuclear world.